Will We See Gta Vice City Again

GTA Vice City

Photo: Rockstar Games

The recently released Grand Theft Machine: Definitive Edition remasters may exist a chip of a disaster, merely even in a by and large broken form, it's difficult non to appreciate the brilliance of GTA: Vice Urban center .

Released in October 2002 (only a year after the revolutionary GTA 3 ), Vice City hit a generation of gamers similar a lighting bolt. Even though Vice City was developed and released in a shockingly short amount of time (specially past modernistic GTA evolution timeline standards) it felt like such an incredible leap frontwards in and so many means. There are times when that game'due south reputation almost elevates the experience above the quality of the game itself.

Yet, when you look back at GTA: Vice City , it's piece of cake plenty to spot the lessons Rockstar should acquire from that game when developing GTA 6 .

GTA Vice City Made (Nearly) Every Grapheme Memorable

While the Grand Theft Machine games earlier Vice City featured generally interesting casts of characters, Vice Metropolis certainly elevated the series' standards in that respect. Well-nigh every character with dialog in that game is designed to be remembered even if you only recall for them for the celebrity that played them or some foreign moment.

GTA: San Andreas , GTA four , and GTA 5 all characteristic excellent casts of characters, just the series' bandage and scripts are growing so large that we're starting to see more of the side characters be pushed bated and made a petty more forgettable in order to ensure that certain characters get the right share of the spotlight.

Vice City showed there's sometimes a value in scaling things back just far enough to ensure that the side characters become plenty time to shine and help build a world through dialog, roles, and personality rather than digital miles alone.

Vice City 's "totally not Miami" layout is honestly ane of Rockstar's most underrated creations.

While even some players at the time of the game's release noted that Vice City felt smaller than GTA 3 (which isn't actually true), the city was packed with memorable locations that benefited from distinct blueprint personalities and geological differences in such a way that made it easy to know where you were and where to go side by side simply by taking a await at what is around you.

Equally GTA games have grown larger, they've sometimes struggled to recreate that chemical element of Vice City . While it's inevitable that GTA 6 volition be bigger than GTA five , there is some hope that whatever the main city is in the game (information technology might be Vice Urban center again) will be designed in such a way that focuses more on it being a GTA urban center and less on it being a *wink, flash* recreation of an existing major metropolis with long stretches of dull urban necessity and all.

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GTA Vice City'southward Soundtrack Was the Pulse of the Entire Experience

It's tempting to say that GTA vi should just be set in the '80s like Vice Metropolis was, but the bigger indicate hither may be that Rockstar needs to observe a way to capture the feel and excitement of whatever time period they cull to set the game in. As Vice City showed, there's no better mode to do that than with a killer soundtrack.

As I've discussed elsewhere, Vice City 's soundtrack was more than than just a great playlist. It was the lifeblood of a archetype game that wrapped around you similar a blanket whenever you stepped into a motorcar and flipped to just nigh whatsoever of the game'due south stations. Long subsequently you've forgotten sure aspects of Vice Metropolis , you will remember that soundtrack.

GTA 4 and 5 struggled to recreate the excellence of that soundtrack. While that strengthens the idea of going dorsum to an older time period and choosing nothing but bangers, I exercise believe a more mod soundtrack could invoke that aforementioned feeling if it's curated with care and consideration for the histrion experience.

GTA Vice Metropolis Let Yous See The Bear on You Were Making on the World (and Become the Boss)

It's funny to recollect well-nigh at present, but in that location's a signal about halfway through Vice Metropolis where you substantially solve the problem that yous came to the metropolis to solve and find yourself in a position to substantially become the boss of the boondocks. It was a vivid move that instantly made the game feel so much bigger and dissimilar from GTA 3 .

While GTA games since Vice Urban center have featured real estate and belongings acquisition mechanics, none of them (with the possible exception of San Andreas ) take actually captured the thrill of that mechanic as it existed in Vice City . That game turned acquiring new territories into mini-campaigns and actually fabricated you feel like you were slowly becoming the king of that little world.

GTA half-dozen should give us a world that we're able to brand our mark on and can modify through scripted and organic actions.

GTA Vice Urban center Emphasized Rival Gangs and Territories to Brand the World Feel Live

Vice Urban center continued a long-running GTA tradition by featuring a series of rival gangs who would often non just effort to impale the actor simply would state of war with rival gangs who dared to wander into their territory. Some of those battles occurred via missions but they would also but happen out in the earth if the right conditions were met.

GTA: San Andreas greatly expanded upon that concept, merely GTA four and five kind of pivoted away from information technology for reasons that I'grand not sure were made entirely for the benefit of the gameplay. Gangs in Vice Urban center and San Andreas felt wild, dynamic, and really helped sell that thought that there were distinct areas of the map that had their own personalities and stories.

I would love for GTA 6 to revisit the idea of dividing an expanse into those singled-out gang-controlled territories and really fuel the idea that this place is trying to kill you lot and that it's something you need to piece of work to overcome and mayhap have over.

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Source: https://www.denofgeek.com/games/gta-6-vice-city-influences-referenes/

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